Try it Tuesday – June 30, 2019

A solid, albeit random, menu of games from the Try it Tuesday lineup presented on this date.

We had a pretty solid lineup of games the other night. I often try to create a menu for Try it Tuesday based upon a common theme, although sometimes I have none and it is just a buffet of various stuff that I have left to try out. This night was one of those kinds of nights.

I have a couple of other Try it Tuesday nights I’ll be adding this week, so as to catch up with the backlog of stuff I’ve been meaning to post.

Without further ado, here are the games selected for Try It Tuesday on June 30, 2019:

Gato Roboto

Pounce inside of your cozy armored mech and set off on a dangerous trek through an alien underworld full of irritable creatures and treacherous obstacles in a valiant effort to save your stranded captain and his crashed spaceship. Purchase today on the Humble Store –

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Anything with cats usually gets me, even if only for five minutes. Gato Roboto was no different, except it dominated 2 hours of my time, and is poised to dominate however much longer it takes to complete it. A charming Metroid-like game with minimalistic graphics, incredible sound design, and challenging gameplay, Gato Roboto would have already been a homerun on so many levels. Add the cats in? Two homeruns. Bet.



WAKING is an emotional action adventure set in your own mind as you lay in a coma. Will you give up to the forces of darkness and softly descend into death? Or will you prevail using the only weapons you have: your most treasured memories and the people you love? For more information, or to download the demo, visit

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WAKING was an interesting experience for many reasons. It started off being interesting in the way demos normally are: you’re a bit confused, dropped in what is assumed to be the middle of a part of the game the developer wishes to showcase, presented in an incomplete, proof-of-concept fashion. I can accept this. As we got further into the demo, I felt more confused by which direction the game was going. Was it a walking sim? Was it a puzzle game? Was there combat? Further in, it seems as though WAKING is looking to accomplish all three, entangled within the plot of you, the player, being trapped within a coma. We recently lost our cat in a very sudden illness, which has beset our entire family in grief – and is one of the reasons I am a little behind with updating the blog as regularly as I’d like. WAKING, within the first hour, and in an attempt to create an emotional bond with its player, brought up feelings about this death. It was powerful, it worked, although upon reflecting on this title later on, I generalized that they went for the pet connection because many people have lost a pet, and it’s always difficult no matter who you are. The plot seems to continue down the road, attempting to create emotional ties to your in-game character with real-life memories and the in-game situation at hand, similar to the trope of watching your life flash before your eyes. I only hope that stirring up these raw emotions can be tied beautifully back to gameplay mechanics overall in a useful way that does not feel cheap, because having to relive the death of my cat for a 5-minute show of how that might tie into the game was, at least for me, a little too soon. I can overlook this though, because I’m eager to peek in on the continued development of WAKING as it goes forward. The concept seems good, and I liked the core elements of combat and puzzle solving involved.

Swords & Souls: Neverseen

Swords & Souls: Neverseen is a unique RPG where leveling up takes skill! Create, train and upgrade your character as you please, discover The Neverseen and its eccentric locals, and battle across the lands to foil an evil witch’s plans! Purchase today on the Humble Store –

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Swords & Souls: Neverseen felt like a mobile game out of the box. It’s not, I promise. What it IS… is a charming RPG with interesting combat mechanics that manage to suck you in on that “one more turn” mentality. But what it ALSO is… is a game with a ton of incredibly engrossing minigames involved. I feel like I’m not able to really explain what Swords & Souls: Neverseen is very well, except to say that it’s a really fun game that, while you may only pick up every now and then, when you manage to pick it up it may likely eat up half of your day. The premise is simple: You’re a hero trying to stop an evil witch from destroying the land. Sounds about right? Of course it does. You’ll create your hero, level up the skills (via the incredibly engrossing minigames), and go out into battle via various encounters across the land. Hire mercenaries to help you, gain a pet to accompany you, FISH because no one should ever skip fishing in games, and conquer every foe with grit and glory. I had a ton of fun with this one, especially the archery minigame, which may even be better then the fishing. Seriously.

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